me:
>>now that data storing is so much easier than in the past,
>>the history will become much wider and more people will
>>find a place in it. So, yes , I do think that if someone
>>will type your name into a searchengine in 100 years,
>>then he will probably find you.
JC:
>Or perhaps my only homonym ! It's weird, since I have a very rare name and
>firstname.
>
>>JC said:
>>I'm aware that we are technologically in advance, but the problem is that
>>we are theoretical guys.
>>I'm not so aware of that. Maybe we were 40 years ago, but then the
>>Japanese came. They are actually a bit silent and now we are waiting
>>for the Chinese.
>
>No, Japanese and Chinese just know how to improve products for large public
>audience.
very important.
>But they are definitely not very good at game programming (which is my
not so important
>domain). The best technicians are, in the order: German, Swedish, French,
>English, Swiss. Hungarian and Russians are pretty good too.
I'm just reading on page 1 of today's newspaper that according to
"PISA" the best pupils are in
(1) Finland
(2) Canada
...
(15) France
...
(22) Germany
Maybe it's because German's waste too much time with game-programming
(and computer-game-playing) ;-)
I thought the same about chess some years ago. The two biggest
Chessnations (Sowjet Union,Yugoslavia) also suffered the biggest downfalls
in the last 50 years. Maybe the same is going to happen with
Puzzlist-nations in the next 50 years ?!? :-(
>>it's also the bureaucracy
>(in Germany it's everywhere but I didn't even know the English word,
>had to look it up)
>
>Yes, I didn't know the translation too, but in France, it's sad to see that
>most of the problems come from their behaviour.
>
>>this can be automized, IMO. 50 years ago nobody could imagine that
>>you might telefone without an operator ! In some years, you create
>>a distributed project with one mouseclick and it's maintained
>>automatically (and JC will be glad that he already has another job ;-) )
>
>Some frameworks (like Cosm, Entropia) exist for that, but that's right: no
>front-end for distributed applications exists.
>It's a good idea (no money to make, alas !).
BTW. I think, programmers,researchers etc. those who produce
knowledge which can be stolen by anyone , should be paid
by some public,global organization.
(not game-programmers or artists, though. They'd need their own
private organization for such IMO.)
>>>Gunter is now pretty good at maintaining his site,
>>he isn't. Everything is entered manually. There should be a program
>>to convert SOLUTION.TXT into new html- tours within index.htm
>
>Ok, I'll write the tool tonight.
you can postpone it until the next new tour is found,
so supposedly you have some weeks...
>>But I don't expect many more new tours to appear.
>
>2 days ago, I thought that we'll find 3 or 4 tours max. It seems I'll be
>wrong.
>
>>you should have told me this 3 years ago !
>
>For the Eternity puzzle ?
>There was a running project on that (Swiss something), but they were forced
>to stop !
>
>JC
yes, because the inventor was in fear of the sales of the physical puzzle.
They (Swiss knife) had no chance to solve it though. I was desparately
searching for computer-power at that time, asking
Universities,ComputerCentres,
searching the web for distributed projects... rather discouraging.
Best was to buy 20 mainboards+CPU and run them in a shelf,
which was rather cheap and still is. You can build a complete
2GHz system suitable to search knight's tours with a small
DOS-program like smkt.com for 150 Euro.
Guenter
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Received on Thu Dec 04 14:24:18 2001
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